Digital Media Professionals Inc. (DMP), a leading provider of 2D/3D graphics Intellectual Property (IP) cores, today announced new milestone in its scalable SMAPH®-S shader based Graphics IP Core product family that now supports the latest OpenGL® ES 3.0 API standard released by the KHRONOS™™ Group.
Earlier today The KHRONOS™ ™ released new OpenGL® ES 3.0 specification that brings mobile 3D graphics to the next level with significant functionality enhancements and backwards compatibility with OpenGL® ES 2.0. Below are the highlights of new features of OpenGL® ES 3.0:
- OpenGL® Shading Language ES 3.00
- Transform feedback support
- Uniform buffer objects and vertex array objects
- Pixel buffer objects
- Sync objects and fences
- Multiple render targets
- Non-power of two textures and 3D textures
- ETC2/EAC texture compression formats
- Depth textures and shadow comparison
“OpenGL® ES 3.0 defines significant new 3D functionality that will enable the next generation of visually intensive mobile games and apps,” said Neil Trevett, president of KHRONOS™. “IP vendors are often the first movers to support new generation APIs and KHRONOS™ is delighted that DMP already supports OpenGL® ES 3.0 in SMAPH®-S and will use the KHRONOS™ conformance process to certify the compliance of its implementation.”
“We have been one of the leading contributors for KHRONOS™ OpenGL® ES working group during last several years and developed our most successful graphics products by following the OpenGL® ES 1.1 and ES 2.0 specifications as one of the fore-front companies in this industry,“ said Tatsuo Yamamoto, CEO of DMP Inc. “Our SMAPH®-S IP family will now add support for the leading edge OpenGL® ES 3.0 features and continues to be the most scalable and efficient embedded graphics IP platform available.”
The KHRONOS™™ Group expects to update OpenGL® ES Adopter’s Program to provide extensive conformance tests for OpenGL® ES 3.0 within six months. DMP SMAPH®-S IP cores with OpenGL® ES 3.0 support will follow this time schedule to provide fully compliant OpenGL® ES 3.0 core to DMP customers.
DMP will demonstrate its SMAPH®-S Graphics IP family at SIGGRAPH 2012, the leading global graphics and interactive techniques conference, which will be held in Los Angeles, USA on Aug 5th – Aug 9th. DMP can be found from booth #658 in LACC exhibition hall on Aug 7th – Aug 9th. We will also sponsor OpenGL®’s 20th Anniversary party on Aug 8th at the JW Marriot Los Angeles.
Digital Media Professionals Inc. (DMP)(TOKYO:3652) develops industry leading 2D/3D graphics solutions to global consumer electronics, mobile, embedded and automotive markets. Company has been founded at Tokyo, Japan in 2002 and is currently developing several graphics IP cores based on the open KHRONOS™™ Group standards and DMP’s cutting edge 3D graphics technology DMP Maestro Technology.
For more about DMP, please visit our website: http://en.dmprof.com/
About The KHRONOS™ Group
The KHRONOS™ Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics and dynamic media on a wide variety of platforms and devices. KHRONOS™ standards include OpenGL®®, OpenGL®® ES, WebGL™, WebCL™, OpenCL™™, OpenMAX™, OpenVG™™, OpenSL ES™, OpenVL™, StreamInput™ and COLLADA™. All KHRONOS™ members are able to contribute to the development of KHRONOS™ specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org
Petri Talala, Digital Media Professionals USA Inc.